What are the types of rights for assets?
When you use an asset in your game, you are not necessarily owning it. You are usually licensing it, which means that you have permission to use it under certain conditions. The type of license that you have determines what you can and cannot do with the asset, and how much you have to pay for it. There are three main types of licenses for assets: public domain, royalty-free, and rights-managed.
Public domain assets are free to use for any purpose, without any restrictions or obligations. They are either created by the government, expired in copyright, or donated by the creators. Examples of public domain assets are classic literature, historical images, or folk music.
Royalty-free assets are also free to use for any purpose, but you have to pay a one-time fee to access them. They are usually created by professional or amateur artists, who sell them on online platforms or marketplaces. Examples of royalty-free assets are stock photos, sound effects, or game engines.
Rights-managed assets are the most expensive and restrictive type of license. You have to pay a fee every time you use the asset, and you have to follow specific rules about how, where, and when you can use it. They are usually created by exclusive or renowned artists, who negotiate the terms of the license with you. Examples of rights-managed assets are celebrity photos, original music, or patented code.