How can you scale AR scene reconstruction and mapping for different hardware configurations?
Augmented reality (AR) applications often rely on scene reconstruction and mapping to create immersive and interactive experiences. Scene reconstruction and mapping involves capturing the geometry, appearance, and semantics of the real environment and aligning it with the virtual content. However, different hardware configurations, such as smartphones, tablets, headsets, or cameras, have different capabilities and constraints that affect the performance and quality of scene reconstruction and mapping. How can you scale AR scene reconstruction and mapping for different hardware configurations? Here are some tips and techniques to consider.