How can you reduce the number of polygons in a 3D model?
Reducing the number of polygons in a 3D model is a common task for computer engineers who work with 3D graphics. Polygon reduction can improve the performance, memory usage, and rendering quality of 3D applications, such as games, simulations, and animations. However, reducing polygons also involves some trade-offs, such as losing detail, accuracy, and realism. In this article, you will learn some basic concepts and techniques for polygon reduction, and how to apply them to your 3D models.