How can you optimize polygon count of a digital sculpt using decimation tools?
If you are a 3D modeler who likes to create detailed digital sculptures, you might have encountered the problem of having too many polygons in your mesh. This can slow down your workflow, increase your file size, and make it harder to export your model to other applications or platforms. In this article, you will learn how to optimize your polygon count using decimation tools, which can reduce the number of faces in your mesh while preserving the shape and details of your sculpt.
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Selective decimation:When optimizing your digital sculpt, use decimation tools on static parts of the model that don't require animation or detailed texturing. This maintains important details where needed and reduces polygon count where possible.
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Manual retopology:For objects that need clean topology for rigging or texturing, like characters or machinery, manually retopologize after decimating. It's extra work but ensures your model stays animation-ready while still managing polygon count.