The second step to make your game audio accessible is to implement it with flexibility in mind. You should consider how your game audio can adapt to different settings, preferences, and needs of the players. To do this, provide options and controls for the game audio. Allow the player to change the overall volume, as well as the individual volume of the sound effects, music, and voiceover. Additionally, allow them to mute or unmute specific sounds, select a language if applicable, and save/load their audio settings. Furthermore, provide customization and personalization for the game audio. Allow the player to choose from different sound themes, styles, or genres. Give them the ability to adjust the pitch, speed, or tone of sound effects, music, or voiceover. And enable them to select different voices, accents, or genders for the voiceover. Lastly, provide accessibility and compatibility for the game audio. Allow for usage with different devices (e.g., speakers or headphones), formats (e.g., stereo or surround), and platforms (e.g., PC or console). This will help ensure your game audio is accessible and enjoyable for all players.