To measure the performance of your game, you can use various profiling tools that are available for different game engines and platforms. Profiling tools are software applications that monitor and analyze the performance of your game, such as frame rate, CPU usage, GPU usage, memory usage, and other parameters. They can also provide detailed information about the performance of each game component, such as scripts, functions, objects, scenes, and resources. Examples of profiling tools include Unity Profiler (accessed from the Window menu in the Unity Editor or from the Development Build option in the Build Settings), Unreal Engine Profiler (accessed from the Window menu in the Unreal Editor or from the Launch option in the Toolbar), Visual Studio Profiler (accessed from the Debug menu in Visual Studio or from the Analyze Performance option in the Solution Explorer), and Android Studio Profiler (accessed from the View menu in Android Studio or from the Profiler tab in the bottom panel).