How can you guide users in VR/AR games without breaking immersion?
VR/AR games offer immersive and interactive experiences that can transport users to different worlds and situations. However, creating engaging and intuitive VR/AR games also poses unique challenges for game designers, especially when it comes to guiding users without breaking their sense of presence and immersion. How can you design effective and subtle cues, hints, and feedback for VR/AR games that help users navigate, learn, and enjoy the game without disrupting their immersion? Here are some tips and examples to inspire you.
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René OttoAttorney & Founder @ Deviant Legal | Employment | IP | Commercial contracts | Games Industry specialist
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Shaun HattonGame Production, Marketing, On-Camera Hosting, Music
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Raj PatelMarketing executive ?? Strategic planning, Team leadership, Creative direction ?? I help game studios create and…