Audio middleware and tools are software applications that can help you create, manage, and integrate audio into your game. These applications can provide features and functions to improve your audio synchronization, such as editing and mixing audio files to adjust volume, pitch, fade, loop, and other parameters; scripting and logic to control audio behavior; and spatialization and simulation to create realistic soundscapes. Popular audio middleware and tools for games include FMOD, Wwise, and Audacity. FMOD is a cross-platform audio middleware that supports various formats and compression methods as well as advanced features like 3D sound, DSP effects, and adaptive music. Wwise is another cross-platform audio middleware that offers similar capabilities as FMOD, plus integration with game engines like Unity and Unreal Engine. Audacity is a free and open-source audio editor/recorder that can help you edit and convert audio files.