How can user research and testing methods be adapted for assistive technologies and user interfaces?
Assistive technologies (AT) are devices, software, or systems that help people with disabilities perform tasks that would otherwise be difficult or impossible. User interfaces (UI) are the ways that users interact with AT, such as keyboards, screens, voice commands, or gestures. How can user research and testing methods be adapted for AT and UI to ensure that they are accessible, usable, and satisfying for the target users?