There are several ways to overcome the challenges of Python for game scripting, depending on your goals and preferences. One way is to use Python as a scripting language, rather than a core language, for your game. This means that you can use Python to control the logic and behavior of your game, while using another language or engine, such as C++, Unreal Engine, or Unity, to handle the graphics, physics, or audio. This way, you can leverage the strengths of both languages, and avoid the drawbacks of either. Another way is to optimize your Python code, by using profiling tools, such as cProfile or PyCharm, to identify and eliminate bottlenecks, or by using compilation tools, such as Cython or Nuitka, to convert your Python code into executable binaries. This way, you can improve the speed and efficiency of your Python code, and reduce the dependency on external libraries or modules.