How can gamification measure and reward performance without creating bias or unfairness?
Gamification is the use of game elements and mechanics to motivate, engage, and reward people for achieving certain goals or behaviors. It can be a powerful tool for enhancing performance in various domains, such as education, health, work, and social interactions. However, gamification also comes with some potential risks and challenges, such as creating bias or unfairness among the participants, or undermining their intrinsic motivation and autonomy. How can gamification measure and reward performance without creating bias or unfairness? Here are some tips and best practices to consider.